🐍 Python (справочно)
import pygame
import random
import sys
# Инициализация
pygame.init()
# Константы
WIDTH, HEIGHT = 800, 600
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# Настройки окна
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Shooter")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 40))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH // 2
self.rect.bottom = HEIGHT - 10
self.speed = 5
self.health = 5
self.last_shot = 0
self.shoot_delay = 250 # миллисекунды
def update(self):
# Управление
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < WIDTH:
self.rect.x += self.speed
if keys[pygame.K_UP] and self.rect.top > 0:
self.rect.y -= self.speed
if keys[pygame.K_DOWN] and self.rect.bottom < HEIGHT:
self.rect.y += self.speed
def shoot(self):
now = pygame.time.get_ticks()
if now - self.last_shot > self.shoot_delay:
self.last_shot = now
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((40, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(3, 8)
self.speed_x = random.randrange(-3, 3)
def update(self):
self.rect.y += self.speed_y
self.rect.x += self.speed_x
# Возврат вверх, если ушел за край
if self.rect.top > HEIGHT + 10 or self.rect.right < -50 or self.rect.left > WIDTH + 50:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(3, 8)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((5, 10))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = -10
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill()
class PowerUp(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((20, 20))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed_y = 3
def update(self):
self.rect.y += self.speed_y
if self.rect.top > HEIGHT:
self.kill()
def show_text(text, size, x, y, color=WHITE):
font = pygame.font.Font(None, size)
text_surface = font.render(text, True, color)
text_rect = text_surface.get_rect()
text_rect.center = (x, y)
screen.blit(text_surface, text_rect)
def game_over_screen(score):
screen.fill(BLACK)
show_text("GAME OVER", 64, WIDTH//2, HEIGHT//2 - 50, RED)
show_text(f"Score: {score}", 36, WIDTH//2, HEIGHT//2 + 20)
show_text("Press R to restart or Q to quit", 24, WIDTH//2, HEIGHT//2 + 80)
pygame.display.flip()
waiting = True
while waiting:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
return True
if event.key == pygame.K_q:
return False
def main():
# Группы спрайтов
global all_sprites, bullets, enemies, powerups
all_sprites = pygame.sprite.Group()
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
powerups = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
# Создание врагов
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
score = 0
running = True
enemy_timer = 0
powerup_timer = 0
# Игровой цикл
while running:
clock.tick(FPS)
# Обработка событий
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
# Обновление
all_sprites.update()
# Создание новых врагов
enemy_timer += 1
if enemy_timer > 60: # Новый враг каждую секунду
enemy_timer = 0
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# Создание бонусов
powerup_timer += 1
if powerup_timer > 300 and random.random() < 0.02: # Редкие бонусы
powerup_timer = 0
powerup = PowerUp(random.randrange(WIDTH - 20), -20)
all_sprites.add(powerup)
powerups.add(powerup)
# Проверка столкновений пуль с врагами
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
score += 10
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# Проверка столкновений игрока с врагами
hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
player.health -= len(hits)
for hit in hits:
hit.kill()
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# Проверка столкновений с бонусами
hits = pygame.sprite.spritecollide(player, powerups, True)
if hits:
player.health += len(hits)
player.health = min(player.health, 10) # Максимум 10 жизней
# Проверка здоровья игрока
if player.health <= 0:
if game_over_screen(score):
return main() # Перезапуск игры
else:
running = False
break
# Отрисовка
screen.fill(BLACK)
all_sprites.draw(screen)
# Отображение HUD
show_text(f"Health: {player.health}", 24, 70, 20)
show_text(f"Score: {score}", 24, WIDTH - 70, 20)
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()